“For the Boids” is another look at one of my favourite subjects: Emergent Behaviour (and more specifically Artificial Life). Its a relatively simple setup – around 70 prey with a tendancy to flock, and a big predator which darts around to try and catch those abstract fish. For best results, launch full screen (right click on the simulation and choose “Go FullScreen”.
You’ll need the Unity Plugin available here.
Developed in C# using Unity
Using my OpenSteerDotNet port of Craig Reynolds excellent C++ OpenSteer library.